Home › Godot › Godot 4 GDScript AGENTS.md
Godot 4 GDScript AGENTS.md
AGENTS.md for Godot 4 projects using typed GDScript, signals and scene composition.
AGENTS.mdGodot
How to use
Save this as AGENTS.md in your repository root, commit it, and your agent will pick it up automatically. Edit the commands to match your project.
AGENTS.mdDownload # AGENTS.md — Godot 4
## Project
- Godot 4.x, GDScript only. Scenes in `scenes/`, scripts next to their scene, autoloads in `autoload/`.
## GDScript style
- Static typing everywhere: `var speed: float = 200.0`, `func move(dir: Vector2) -> void:`.
- Use `@export` for tunables, `@onready var sprite: Sprite2D = $Sprite2D` for node refs.
- snake_case for functions/vars, PascalCase for `class_name`, CONSTANT_CASE for constants.
- Communicate upward with signals, downward with method calls ("call down, signal up").
- Physics movement in `_physics_process`, using `move_and_slide()` on CharacterBody nodes.
- Prefer composition: small reusable scenes (HitboxComponent, HealthComponent) over deep inheritance.
## Don't
- Don't hand-edit `.tscn`/`.tres` files unless asked; describe Inspector changes instead.
- Don't use `get_node` with long absolute paths; use unique names (`%Player`) or exported NodePaths.
## Verify
- `godot --headless --check-only --script <file>` for syntax; run GUT tests if `addons/gut` exists.